ya
ya
Here is the patch and audio for the snow scene. Showing how the Y axis manipulates the volume of the individual sound components, and the X axis controls the panning of all audio.
Hi boys, this is the overall layout of the store so that you can get a feel for the circulation and atmosphere. See you tomorrow
Good, first thing tomorrow I will comp it all together. Just uploading the quick pan comp without the mask, pretty hard to map the distorted screen to a moving object, especially when the edges of the screen disappear. I’m sure there is a good technique to do it, but I certainly don’t know how.
alright, i got that thing down to 30 seconds a frame, i cut it down to 900 frames, we can sooooooooo get away with a lower FPS on that animation, so you can stretch it out.
WIll be done in 7 hours, so that’s about 10 o clock.
Lisa’s will be done in 15 hours, so that’ll have to happen tomorrow, it’s easy anyway.
Other renders are on their way out, but those are the 2 biggies for you eh.
right?
or did i forget something?
i often do.
yes.
will keep you up to date
Seems to be working good. Dunno what the crackling is.
we have 2 video’s down here, ready for after effectsing.
keen?
we may not be here, if we aren’t it’s open on the computer.
we have got 2 video’s down here, ready for your after effectsing.
please make them look good, and bring a mem stick.
Trial Sound for the brown grassy installment.