itdn + dmdn

itdn + dmdn solution for icebreaker
ya

ya

Here is the patch and audio for the snow scene. Showing how the Y axis manipulates the volume of the individual sound components, and the X axis controls the panning of all audio.

Hi boys, this is the overall layout of the store so that you can get a feel for the circulation and atmosphere. See you tomorrow

Hi boys, this is the overall layout of the store so that you can get a feel for the circulation and atmosphere. See you tomorrow

Matthew

Good, first thing tomorrow I will comp it all together. Just uploading the quick pan comp without the mask, pretty hard to map the distorted screen to a moving object, especially when the edges of the screen disappear. I’m sure there is a good technique to do it, but I certainly don’t know how.

seb

alright, i got that thing down to 30 seconds a frame, i cut it down to 900 frames, we can sooooooooo get away with a lower FPS on that animation, so you can stretch it out.

WIll be done in 7 hours, so that’s about 10 o clock.

Lisa’s will be done in 15 hours, so that’ll have to happen tomorrow, it’s easy anyway.

Other renders are on their way out, but those are the 2 biggies for you eh.

right?

or did i forget something?

i often do.

yes.

will keep you up to date

Seems to be working good. Dunno what the crackling is.

okay,

we have 2 video’s down here, ready for after effectsing. 

keen?

we may not be here, if we aren’t it’s open on the computer. 

ok

we have got 2 video’s down here, ready for your after effectsing.

 please make them look good, and bring a mem stick. 

ohyeah

  • oh yeah, sounds good man, very atmospheric. If i was you, i would set the levels low on the video, so the amp in the presentation space dosen't start clipping again - they need a new preamp.

Trial Sound for the brown grassy installment.